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- on enterFrame
- set the timeoutScript to EMPTY
- if the puppet of sprite 40 = 1 then
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 10 to 1
- set the visible of sprite 5 to 0
- if soundBusy(1) = 0 then
- sound stop 1
- sound stop 2
- if the movieRate of sprite 2 = 0 then
- set the movieRate of sprite 2 to 1
- end if
- vidset()
- puppetSprite(11, 1)
- puppetSprite(28, 0)
- puppetSprite(40, 0)
- end if
- else
- if the puppet of sprite 40 = 0 then
- set the visible of sprite 8 to 0
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 8 to 1
- end if
- if rollOver(18) then
- set the visible of sprite 12 to 1
- end if
- if rollOver(19) then
- set the visible of sprite 13 to 1
- end if
- if rollOver(20) then
- set the visible of sprite 14 to 1
- end if
- if rollOver(21) then
- set the visible of sprite 16 to 1
- end if
- updateStage()
- if the movieTime of sprite 2 = the duration of cast 302 then
- set the sound of cast 913 to 0
- set the movieRate of sprite 2 to 0
- set the visible of sprite 2 to 0
- puppetTransition(37, 1, 70)
- set the visible of sprite 7 to 0
- set the visible of sprite 11 to 0
- puppetSprite(9, 0)
- go("prpg")
- end if
- end if
- end if
- end
-
- on exitFrame
- updatecontroller()
- go(the frame)
- end
-